﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    //Display at the bottom of the gameplay Screen that tells you player's and Monster's level and the side they chose
    class MiniDisplay:Screen
    {
        Character charToShow;

        //Contructor takes in character who's stats will be displayed
        public MiniDisplay(Character character)
        {
            charToShow = character;
        }
        //Draws the box with level and shows which player chose which side
        

    }
}
